Re: [RPM] High Energy Cost spells (Example Body of Shadow)
One thing you may want to take a look at is where the divide between Lesser and Greater effects is within your campaign world. If it's a setting similar to D&D, then perhaps even obvious spells like Fireball, Invisibility and Flight only require Lesser Effects (reserving Greater for Planar spells, Resurrection, Wish, etc). Or you could leave Greater Effect definitions as they are but reduce their multipliers (for example, x1.5 for 1, x2 for 2, x3 for 3, etc). This may be a major departure from the RAW, but as long as you're consistent in implementation it shouldn't be too gamebreaking. Remember that the NPCs will likewise have access to these spells - even non-casters can use Charms and Wards.
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