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Old 07-19-2014, 06:39 PM   #4
Langy
 
Join Date: May 2008
Location: CA
Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

Quote:
Originally Posted by ronalmb View Post
Hello again. I have another question regarding Ritual Path Magic. In RPM, p39, Grimoire is Body of Shadow, a spell with 350 energy. How does one exactly gather enough energy for a spell like this without the channeling process blowing up in his face?

Using the Quick and dirty rituals example on p26, A High-End professional Caster (Path Skill 15) has a Safe Threshold of 11. Assuming the caster was able to locate a hundred points of Energy from somewhere ahead of time (Some Magecraft, Sacrificing HP, etc), he would still be left needing to find 250 points of ambient energy. This is 20x his Safe Threshold -- He could not do it!

A Master (Skill 20) would have a safe threshold of 65. With the same Energy ahead of time (100 from other than ambient sources feels like a lot of energy to me), he also needs 250 points of ambient energy. He exceeds his threshold by three times, so he has a +3 modifier to his Safe Cast. ON a 13+, he too can seriously hurt himself. Much better odds than the Skill 15 guy, but it still seems like many spells are really out of reach for casting.

Is this intentional or am I missing something? Is it intended that some spells are death sentences to try and cast, and has anyone played around with alternate ways to make such things more accessible?

Again, thanks!
An RPM caster I'm making for an MH game has base skill of 18, +2 for his charm kit, and can easily afford a +6 grimoire, giving a total effective skill of 26.

Effective skill of 15 isn't a professional RPM caster at all, much less a high-end one.
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