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#1 |
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Join Date: Jul 2014
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I'd like to thank everyone who answered. Your suggestions have been most helpful.
So far I'm inclined to treat the disad as 15pt Dependency (Very Common, Daily) + 5pt Delusion. Only, instead of losing 1 HP per hour, the player will be getting temporary mental disads of equal point worth. |
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| Tags |
| disadvantage, game balance, mitigator |
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