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Old 07-01-2014, 10:52 AM   #14
Vynticator
 
Join Date: Jul 2012
Default Re: Shipwreck survival

Quote:
Originally Posted by NineDaysDead View Post
I'm going with a worst case example. That's what it takes to actually threaten these guys. Anything less than that and they're laughing!
Hmm. Southern Sweden pretty much never gets *that* cold! more likely the nights will be about 20'F if it's windy and at the cold end of average.

Couple of points- using The Last Gasp means their HT and Swimming skills and Survival skills will be at penalties by the time they leave the water. There's also the 'deep fatigue' rules to consider. I'm also thinking the regeneration may be interrupted once fatigue falls below a certain level.

-swimming: we haven't discussed penalties for open water swimming, or for swimming in rough seas. I'd say lake swimming is -1, sea swimming -2 to skill, worse if it's rough. You've got sighting, waves and tides to contend with.

Back on shore: The range of temperature tolerance GURPS gives starts at 35F for normal humans and goes up to 90'F. I think one has to assume clothing is factored into those numbers. If you're nearly naked I'm pretty sure 35F would be outside your comfort zone. So I think the temperatures and physical challenges we're talking about will test even these fellas.
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