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Originally Posted by NineDaysDead
How much regeneration do they have?
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1/hr; the whole genetic package helps in a metagame way by preventing too much downtime between incidents, which the player group tend not to be very keen on - we like some elements 'crunchy' and others somewhat more 'hand wavy'. Things like long term injury and infection we are not making a very important part of play in this campaign. It's also important in terms of the backstory and in terms of the characters' identities, how they relate to the world, their 'fellow' humans, etc. But none of that relates directly to this thread.