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Join Date: Nov 2005
Location: Midwest, USA
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Greetings!
Welcome to Gorefest Dungeon II, a sequel to Gorefest Dungeon ran here from January to March last year. Links to the first Gorefest Dungeon can be found below: [IC] Dungeon Fantasy: Gorefest Dungeon [OOC] Dungeon Fantasy: Gorefest Dungeon This time, I'm seeking to start an old-school dungeon with play by post gaming augmented by weekly virtual table top sessions on Roll20.net. I like Roll20.net the best out of all the options because it is quick, simple and non-intrusive, and players don't even need to set up an account or download anything before hand to use it beyond putting in a name, password and (fictitious, if you'd like) e-mail. There's no confirmation e-mail or anything; just enough info so that you have a screen name when you join. All you do follow the link I provide. It's all in-browser; no client-side program. So, you just click on the link, fill out the four-question form if it's your first time on the site, and then click the big "Join Game" and you're in and playing. Easy peasy, lemon squeezy. The time in which we'll meet will be determined later. However, it will likely be in the evening on weekends, Central time. Unfortunately, I can't accept players who are unable to participate in weekly Roll20.net gameplay in line with Central time; it is required of all players. Please, if you're unable to commit to a weekly virtual tabletop session, kindly refrain from requesting to join the game. Thanks. Hopefully, we can get at least three players to join despite the added virtual table top play. Other than having fun, my primary goal for running this game is to further my understanding of the balance of combat encounters for a generic, standard Dungeon Fantasy party of three to five player characters. In that regard, the game will be a very plain hack-and-slash dungeon with very little role playing, almost no background story or creative descriptions, and really no rhyme or reason for monster, treasure or trap placement. PbP will have a casual posting rate, but I'd like to see a post a day out of everyone. We'll use Invisible Castle for dice rolls. Character Creation: Please use only the Basic Set, Magic, and DF 1-3 with DF 8 for equipment and DF 11 for later advancement (not generation). Please do not use other sources, including Pyramid or other DF or GURPS books such as Low Tech or Martial Arts. However, we will use the extended combat options from Martial Arts in game play. Characters can be created with the standard 250 point budget with a -50/-5-point disadvantage limit. Please follow the templates to the letter. If choosing a racial template from DF3, please make certain there's enough points in the character template. See the Affording Racial Templates section of DF3. You may follow the Skimping rules if needed. Please, please, please try to create very generic characters representative of non-advanced player knowledge, not super munchkins to astound the most experienced GURPS scholar. Remember, I'm trying to balance combat encounters, so incredibly clever (or terrible) builds won't help me. We don't need any trip/dodge/parry/throw/stun monkey builds. We need a Knight, a Wizard, a Scout, and a Cleric. So, don't make a character that isn't a Knight, Wizard, Scout or Cleric until those positions have been filled. Quite possibly, there will be very rapid PC advancement, most likely in the form of, "You get 20 character points to spend as you like and $20,000." There will be treasure. Perhaps a lot if this pans out. Prizes: First to submit a finished character and be accepted: 10 character points or third place prize. Second to submit a finished character and be accepted: 5 character points for use on skills or third place prize. Third to submit a finished character and be accepted: One weapon from the Basic Set or DF1 appropriate for your character that is also of fine quality (+2 to +9 CF). First place winners who take this option may choose up to +30 CF of weapon modifiers instead, and second place up to +20 CF. Fourth to submit a finished character and be accepted: A 1-point Bless spell (Magic, p. 129) enchanted onto an item of choice -- item sold separately! Thanks for considering and I hope to see you in the Gorefest Dungeon II!
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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| Tags |
| dungeon fantasy |
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