Quote:
Originally Posted by Vynticator
Three levels. Two of the three PCs are also Very Fit. I'm thinking number three might well slip into unconsciousness near the end of the swim, nice and dramatic, adding extra urgency to the scrounging for resources and shelter to make a fire once they're out.
Thanks for the maths and the refs to Supers rules on water cooling. I do own Supers but haven't fully digested it yet. Very handy to help gauge what will be a dramatic challenge for very powerful PCs, and what would instead be a rather anticlimactic party wipe by drowning!
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Aside from high HT and TT, what else makes them "super?" If anybody is so fancy as to have the Ignition perk, they're in good shape as soon as they find some dead wood.