Quote:
Originally Posted by malloyd
it might be you have to work on the item continuously to the exclusion of anything else (which again makes it useless for anything that takes very long unless you don't need to eat or sleep).
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Though this has possibilities as well. Perhaps the artisan is seized by divine (or other) possession and really does work exclusively on the item, heedless of anything but the project, neglecting to eat or sleep -- and accumulating fatigue and starvation penalties accordingly, which helps explain the HP/FP loss. This sort of creation could be risky.
Progress would be three times faster than normal, if crafting times are calculated based on an 8-hour day.
A kinder version would allow caretakers for the artisan.
There's an event very much like this in the computer game Dwarf Fortress.