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#1 | |||||
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Join Date: Jun 2013
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Once you're at cinematic levels of skill, I don't have an issue with characters cutting through armor. |
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#2 | ||||||
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Join Date: Jan 2010
Location: Brighton
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Again it's not matter of not accepting that trained warriors hit harder than the rest of us (certainly at the lower levels of bonus) it's a matter of them not having to pay for it in GURPS terms. As I mentioned earlier World class runners tend to have high HT and fit as well as high running skill, and all are linked and in part due to the benefits of training, but should we give them discount on related advantages once their skill increases? TBH we could probably think of realistically related and/or linked advantages and bonuses for most skills. Also it keep getting mentioned but weapon master is cinematic advantage that cost pts, it's not a very useful as a comparison point for realistic tweaks that don't. Quote:
Karate/brawling do give free bonuses to damage but they are limited to +1/+2 to thrusting damage and come with their own inherent trade offs, (unarmed parries for example). Quote:
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But what I don't like is two highly skilled fighters basically ignoring each others armour to a great extent (edge protection as we have discussed at grate length is not quite the covers all solution here). Both in terms of beating armour, and the point that high skill allows you go around armour. Armour is a mechanical equaliser in many ways, Obviously it reduces the damage you take, but it addresses a skill imbalance to an extant as well. A high skilled fighter facing someone in armour has to leverage his skill to to get around armour, which means he's limited in how else he chooses to leverage a skill advantage. What I don't want is high skill fighters just spamming deceptive attacks to ensure hitting and relying on busting through armour to damage. Quote:
However that difference is not either of us is objectively right or wrong, but probably more to do with the decision we make at our own tables when GMing. Last edited by Tomsdad; 06-25-2014 at 04:45 AM. |
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#3 | ||||||
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Join Date: Jun 2013
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#4 | |||||||
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Join Date: Jan 2010
Location: Brighton
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A ST10 chap's basic punch is 1d-3 after all. Quote:
To get +2 on a swung attack (i.e to match the karate max bonus) you'll only need DX+4 on avg, DX+2 on fast and DX+1 on V.fast Quote:
and we can get into Higher than average ST's damage vs. higher than average ST's ability to wear protection. (I actually tend to find they even out). However even if it is an issue, not sure why making it worse is the way to go? Quote:
A ST barbarian chops through DR6 plate even with edge protection we agree this is 'bad'. But in a ST15-18 world he won't ever be going up against DR6 plate it will be DR12 or higher plate. I.e balance, increased ST in melee damage is countered by increased ST lifting ability. There's not counter balance to high skill giving more damage, so with no counter it will over match especially as it will also add on top of everything else (watch out for ST18 barbarians with high skills of course). There's no equivalent free, realistic bonus side effect for "people who trained a lot to fight in armour are able to get more benefit from it" (although given 5 mins I could probably make one up to be fair). Thing is cinematic games where mighty heroes cleave through armour with either heroic strength or heroic skill or a heady combination of both that's fine, it just not realistic. Last edited by Tomsdad; 06-25-2014 at 10:46 AM. |
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#5 | |||||||
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Join Date: Jun 2013
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EDIT: Now that I think about it, something like a +2 DB when the foe targets a subsection of a hit location, where success by DB results in them instead striking the most heavily-armored part of that subsection, would be a pretty solid Perk. Just wearing bracers and the foe targets your upper arm? +2 to try and get them to hit the bracers instead. Just wearing a pectoral and the foe targets your stomach? +2 to try and get them to hit the pectoral instead. Probably cinematic when you've only got 1/6 protection on the hit location, but probably realistic when up against a foe exploiting Chinks and Armor Gaps. Last edited by Varyon; 06-25-2014 at 03:54 PM. |
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#6 | |||||||
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Join Date: Jan 2010
Location: Brighton
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There are lots of realistic things in GURPS there realism doesn't mean they don't cost points. But yes if you going to up DR or reduce damage in some way this tweak's benefit will change. Quote:
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However as to your point, your rule has made cutting though DR6 all the more likely? So welcome to your rule I guess? Andre with his ST18 does basic 3d with swing, so give him a Broadsword and its 3d+1 but give him a skill of DX+4 and assuming broadsword is avg progression (you still haven't said which weapons would be what progression) and he's doing 3d+4. That means he will be cutting through DR6 even with edge protection 75% of the time, as opposed to 37% of the time without the tweak. Defeating armour has been my issue with this tweak all the way through. As I said before if you going to reduce melee damage (or increase DR) then fine my balance of opinion on this tweak will change. EDIT: ah spotted a possible point of miscommunication here I wasn't saying "bad" ironically (as in "bad" = good). But used the bunny ears to indicated all sorts of unwritten reasons why it's bad that we already agree on. Its just that one them which we may not agree on is that I think one of the reasons why ST18 chaps cutting through DR6 plate is un-realistic is because ST18 chaps in abstract are not realistic, and if they were likely than DR6 plate would itself not be the realistic defence employed. Quote:
Last edited by Tomsdad; 06-26-2014 at 05:19 AM. |
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#7 | ||||||
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Join Date: Jun 2013
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Regardless, I don't actually care what the starting point is. One could even argue that the bonus for Karate is more powerful than allowing a comparable bonus for, say, Broadsword - because it's seeing a greater percentage increase. Quote:
So, before we go further - do you think this rule is realistic, or do you not? Quote:
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(I should note that if you want to comment on the alternative damage scale I reference above, the linked thread is the appropriate place to do so) |
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| Tags |
| martial arts, technical grappling, trained st, trained strength |
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