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Old 06-24-2014, 09:56 AM   #1
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Trained Strength for Striking [TG]

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Originally Posted by aesir23 View Post
.

For Melee weapons, which are almost all Average Progression, DX +10 gets you +4 ST, so +2 Thrusting Damage or +1d Swing Damage (which translates to +4 in pips to dice). This is significant, but it also represents a 40 point investment in a single skill (for an Average skill)! If you wanted to reach that skill level in play, you'd have to study for 8,000 hours.

But that 40 points investment isn't exactly lost without this bonus, it already given you +10 on your skill.

This is the point for me, I'm not seeing +10 in skill as a bad deal here that needs to be incentivised with extra damage for free.

Ultimately it just seems odd to me that in point buy system to make people spend point on thing (increased damage) or just let them have it for free by spending points on something else that they'll probably spend anyway.

I'm not against having the highly skilled hit harder due to their training (and all that entails) as the rationale for why they can do, I just think in point buy system they should pay for the extra benefit of that.

Last edited by Tomsdad; 06-24-2014 at 10:01 AM.
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Old 06-24-2014, 03:34 PM   #2
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Trained Strength for Striking [TG]

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Originally Posted by Tomsdad View Post
I'm not against having the highly skilled hit harder due to their training (and all that entails) as the rationale for why they can do, I just think in point buy system they should pay for the extra benefit of that.
It's not that cut and dry, since the proposed house rule includes a reduction in weapon damage that must, in a sense, be bought off with high skill. Even unarmed damage, IIRC takes a little longer to improve to RAW levels.

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Originally Posted by Tomsdad View Post
ST+10 is more than triple damage (ST10 avg is 3.5, ST20 avg is 12.5, and will defeat edge protection (which is double DR).
Sorry, that was a typo on my part. I was suggesting capping Trained ST at the level achieved by having skill at Dex+10
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Old 06-25-2014, 01:18 AM   #3
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Trained Strength for Striking [TG]

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Originally Posted by aesir23 View Post
It's not that cut and dry, since the proposed house rule includes a reduction in weapon damage that must, in a sense, be bought off with high skill. Even unarmed damage, IIRC takes a little longer to improve to RAW levels.
Only it doesn't take that much skill to buy it off, and it's levels of skill you'll be taking anyway, so it's not a real disadvantage or trade off for PC's. But I do like it for untrained or poorly trained mooks

Quote:
Originally Posted by aesir23 View Post
Sorry, that was a typo on my part. I was suggesting capping Trained ST at the level achieved by having skill at Dex+10
Ah, that makes more sense.

Last edited by Tomsdad; 06-25-2014 at 03:41 AM.
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