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#21 | |||
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Join Date: Jun 2014
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Quote:
As sir_pudding said, there is no global turn. So, all events you can speak of assume (or entails) until my next turn. For instance: - "If he leaves his hex, I attack" - this assumes "If he leaves his hex until my next turn ". The same is true for the corner situation (the guy taking opportunity fire): If someone pops out that corner until my next round , I shoot." This is automatic. So, I can't find anything wrong with: - "If he keeps this side of that line, (until my next round), I step forward and (keep) Ready my sword". Everything hints that Step and Wait IS NOT raw. Quote:
In this case, I am really inclined to think that, in raw, the Slicing and Pie tactic is addressed by a series of Move(Steps) under special rules or keep my gun Ready and step, also under special rules, it doesn't matter. Turn 1, Player B: Waits, Opportunity Fire. Turn 1, Player A, step out of the corner and take a view. - Player B interrupts him and shoots. Player A dodges and drop for cover. Turn 2, Player B. Waits, Opportunity Fire on the corner. Turn 2, Player A: Changes posture from prone to kneeling. Turn 3, Player B: Waits, Opportunity Fire. Turn 3, Player A: Changes posture from kneeling to standing. Turn 3, Player B: Waits, Opportunity Fire. Turn 4, Player A: Attack. He steps. - Player B shoots. Player A rolls dodge without retreating, and succeeds. Then, Player A attacks. It seems fair to me. In turn 3, the situation is way more favorable to Player B, which has all the bonuses from aiming (+3 and precision), while Player A has none of them, -2 because he doesn't see the target when his turn begins. The only scenario in which he is not able to react is if he insists in not dodging for cover in his first round. This would be stupid. As he would be utterly confused, trying to assess where the shot came from to begin with, I think it just reasonable if his foe shoots twice before him if he is faster. Quote:
Turn 1, Warrior: Waits - "If he comes within reach (until my next turn assumed), I attack". Turn 1, Foe: Do nothing. Turn 2, Warrior: Waits - "If he comes within reach (until my next turn assumed), I attack". Turn 2, Foe: Do nothing. ... Turn n, Warrior: Waits - "If he keeps across that line (until my next turn assumed), I Ready my sword and Step forward." Turn n, Foe (without knowing the contents of the triggering condition): Do nothing. Warrior steps. Turn n+1, Warrior: Waits - "If he comes within reach, I hit him." Turn n+1, Foe: (Foe: Craps! I should have tried run past him! Shall I try now?) Move! - Warrior interrupts his move. This would create a rate of approach of less than 1 yard per second, which seems realistic to me. And it does sound as a solution inside raw. A quick contest would do in most cases, but once in a while, play it in Tactical combat could add fun - mainly if the player must capture the foe quickly. Last edited by condor; 06-22-2014 at 11:56 AM. |
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| gurps 3e, gurps 4th, step and wait, wait |
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