Quote:
Originally Posted by marcusgurpsmaster
The Wait description says emphatically you can make no move (none!, with exclamation mark) until the trigger event happens. At that point (presumably when and only if the trigger event happens), you can move whatever your chosen maneuver allows. This is p. 366 text as written. It is somewhat misleading, as said before in this this thread, though in other parts of the Basic Set, as in p. 385, the rules seem to assume that you can take part of the move in your own turn.
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Ah-hah! In
GURPS there is no "round" or "global turn" as in many other games, so that movement
is during your own turn, and critically Wait
doesn't reset your sequence (unlike say
Pathfinder's Delay and Ready Actions which do change your Initiative). Is that what's confusing you?
Quote:
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"At that point, you may move as allowed by the maneuver you specified (Attack, Feint, All-Out Attack, or Ready)". Alternatively, you can take a step during in your own turn, while performing the Wait maneuver. In this case, you cannot move at all later, when performing the maneuver specified.
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This is totally fine as a house rule! This is what I will be using in
The Blight Years (for example):
"
Step and Wait: You may take a Step when Waiting. This replaces any movement from the triggered action (so it’s pointless to trigger a Move or Move and Attack)."