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Old 06-20-2014, 04:39 PM   #11
condor
 
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Join Date: Jun 2014
Default Re: Wait maneuver - differences from 3rd Edition

Guys, I have agreed with you a long time ago in that allowing a Step and Wait solves the matter. But this would be house rules. Indeed, I have been playing this way, because I was used to 3rd. after all.

But this topic was proposed to solve some problems and try new approaches in raw, to begin with.

Quote:
You can move with a Wait if the triggered maneuver allows movement, by RAW
.

Where have you seen it? There is some suggestion, but the rule states you cannot.

Quote:
Being able to take a step and not do anything else: not an issue.
Yeah, it is an issue. When you are closing in a foe in a 3-yard-wide hex, he can run past you. If you take a Wait maneuver, you are not able to approach him. What I tried to consider was if maybe - only maybe - a Ready maneuver, as a generic maneuver for any small physical act in combat, being allowed inside Wait could not be a way the original rules tried to deal with that.

Otherwise, what you both are saying is that this is a problem without solution at all in raw, that there is no way to approach a corner or to close in an enemy in a dead-end alley other than to allow a new maneuver called Step and Wait, in which you can use the step portion of your future maneuver beforehand. It might be the case. Indeed, 3rd. edition had a lot of problems for years. Kromm's explanation in this forum could become a future errata, who knows?

I'm just considering some possibilities. In this one, the Ready maneuver means keeping alert and with a ready weapon in certain situations, which could justify the description of TS p. 24, that you must go allert one yard per second.

Quote:
I don't see any reason you couldn't Attack, really.
Description of Attack: "If you are using a melee weapon or unarmed attack, your target must be within reach." / "If you are using a ranged weapon, your target must be within the weapon’s Max range." You cannot Attack.

Quote:
There's nothing wrong with using a Ready maneuver to approach a corner, except that it won't give you any ability to react to what you find, because you took a Ready maneuver rather than a Wait.
Wrong. You cannot react in the same turn, nor your foe. Allowing players to approach to unknown places using Ready would create a three level interaction.

1) An enemy that took Wait, and is really concentrated, with all its atention dedicated to that corner. He acts first, as specified in Opportunity Fire;

2) Soldiers who are focused, but as are walking 1 yard per second and have a wider range, take Ready maneuvers, and are under the rules of TS p. 24.

3) Soldiers who run, and suffer the penalties specified in TS p. 24: -2 in Per and Skill.
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gurps 3e, gurps 4th, step and wait, wait


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