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#11 | ||||
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Join Date: Jun 2014
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Guys, I have agreed with you a long time ago in that allowing a Step and Wait solves the matter. But this would be house rules. Indeed, I have been playing this way, because I was used to 3rd. after all.
But this topic was proposed to solve some problems and try new approaches in raw, to begin with. Quote:
Where have you seen it? There is some suggestion, but the rule states you cannot. Quote:
Otherwise, what you both are saying is that this is a problem without solution at all in raw, that there is no way to approach a corner or to close in an enemy in a dead-end alley other than to allow a new maneuver called Step and Wait, in which you can use the step portion of your future maneuver beforehand. It might be the case. Indeed, 3rd. edition had a lot of problems for years. Kromm's explanation in this forum could become a future errata, who knows? I'm just considering some possibilities. In this one, the Ready maneuver means keeping alert and with a ready weapon in certain situations, which could justify the description of TS p. 24, that you must go allert one yard per second. Quote:
Quote:
1) An enemy that took Wait, and is really concentrated, with all its atention dedicated to that corner. He acts first, as specified in Opportunity Fire; 2) Soldiers who are focused, but as are walking 1 yard per second and have a wider range, take Ready maneuvers, and are under the rules of TS p. 24. 3) Soldiers who run, and suffer the penalties specified in TS p. 24: -2 in Per and Skill. |
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| gurps 3e, gurps 4th, step and wait, wait |
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