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Old 06-20-2014, 09:17 AM   #3
Varyon
 
Join Date: Jun 2013
Default Re: Trained Strength for Striking [TG]

I've recently been revamping this system, and Trained ST is part of it. Your categories look alright to me, although I don't think fencing styles should use Slow Progression - rather, they should typically be restricted to thrusting damage ("swings" would do thr cut). Note this already makes them have slower damage progression than most other weapons, as they need +2 to ST for every +1 to damage.

For reference, here are the progressions I'm going to be working with. Weapon Master automatically gives +1 to progression (Slow to Average, Average to Fast, Fast to Very Fast). Beyond DX+4, every +3 to skill is +1 to ST, as normal.

Code:
Progression	DX-1	DX	DX+1	DX+2	DX+4
Slow		-2	-1	-1	0	+1
Average		-2	-1	0	+1	+2
Fast		-2	-1	+1	+2	+3
Very Fast	-2	-1	+2	+3	+4
As for bows, I'd be tempted to use Average Progression, with Strongbow and Weapon Master each giving +1.
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Tags
martial arts, technical grappling, trained st, trained strength


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