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Join Date: Oct 2007
Location: Vermont
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So, this has come up before, and very recently in this thread, but I thought it deserved it's own space for discussion.
When you train to fight, some part of that training involves the proper ergonomics of maximizing your striking power. I tend to think of this as "hitting with your whole body", because that's what it means in most my own martial arts training.* Now, GURPS already gives a damage bonus for high levels of Karate, Brawling, and Boxing, and for weapons if you buy Weapon Master. But increased weapon Damage with high skills isn't particularly cinematic. The Trained Strength rules from Technical Grappling seem like a good alternative for achieving increased striking power from high skill. Douglas Cole gives his thoughts on the matter here. My own thoughts are to simply reduce all Melee and Thrown weapon damage (by -1, perhaps?), and then plug them into a Trained Strength Progression: Quote:
*I've trained the longest in Hsing-I and Baji Chuan (GURPS write-up available here), but I've also studied Wing Chun, Tae Kwon Do, Hapkido, and I've dabbled in Jeet Kune Do and Boxing. My weapon training (in GURPS terms) covers Spear, Staff, and Broadsword.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 06-20-2014 at 09:42 AM. Reason: Added Brawling to Average Progression, I'd forgotten it before. |
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| Tags |
| martial arts, technical grappling, trained st, trained strength |
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