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Old 06-16-2014, 11:47 AM   #20
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default Re: Reverse Missiles - Can you dodge?

Quote:
Originally Posted by Anthony View Post
I can't find my copy of 3e magic at the moment, but IIRC it specified that you couldn't dodge the first reflected shot, but you could dodge subsequent reflected shots (why you are continuing to shoot at someone with reverse missiles is not addressed).
Testing for the duration to expire? Trying to still scare the protected target (people can still be scared by things they "know" they are protected against)? Protected subject leaping into the way of what would have otherwise been a successful shot against someone/something else? Failed "Curious" SC check?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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