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Old 06-15-2014, 11:58 AM   #1
johndallman
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Join Date: Oct 2010
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Default Re: Reverse Missiles - Can you dodge?

There's a case where I'd let a shooter try to dodge an unexpected Reverse Missiles. If you have and are using the Tracer Eyes perk (Tactical Shooting p41) and the range is great enough that the bullet will take a half-second or so to return, diving for cover seems plausible.
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Old 06-15-2014, 03:13 PM   #2
kirbwarrior
 
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Join Date: Jun 2010
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Default Re: Reverse Missiles - Can you dodge?

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Originally Posted by johndallman View Post
There's a case where I'd let a shooter try to dodge an unexpected Reverse Missiles. If you have and are using the Tracer Eyes perk (Tactical Shooting p41) and the range is great enough that the bullet will take a half-second or so to return, diving for cover seems plausible.
I feel Danger Sense also covers this, allowing you to dodge after a successful Per roll (IIRC at -2).
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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