Quote:
Originally Posted by Pluribus
The problem with this solution is that "Mage Days" are basically the thing that gives magic items their cost. If there is something else that replaces mage days, and is cheaper, then that simply becomes the new currency. Is Roc feathers are worth 10 mage days each, and are easily obtainable, then nobody is going to bother using mage days and the prices will be driven down by the cheaper production methods.
So again it just boils down to "arbitrarily lower the price".
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In that case, I don't think anybody has a clue what you are looking for. Anything at all that makes magic items more common relative to other stuff can be called "arbitrarily lower the price" by that standard. That's what more common *means* after all - more people are willing to trade whatever the ultimately limited resource in their lives is for it. The law of supply and demand requires that if it's more common, it doesn't cost as much in those terms.
I guess we foolishly thought you were looking for ways to make items cheaper in a logical way, not for a revision of the fundamentals of economics.