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Old 06-13-2014, 05:34 AM   #30
Sindri
 
Join Date: Nov 2011
Default Re: Adding Hooks to Swords

Quote:
Originally Posted by Tomsdad View Post
That was my point about the hook being the defining/driving feature. The variation in the rest of sword stats become less relevant once you put the hook on. But either way you can add quite a lot of variation on the basic hook sword with mods and not worry about the hook, and it's the hook that seems to be causing the problem here.

But if I didn't do this I go with one of the earlier variations I gave.
A hook is fundamentally a variation on the basic chassis of another sword. "A sword with a hook on it" isn't a thing, you can't conclude stuff like what length it is from that. This is also true of hook swords, they really should have been a modification of a sword with a note of what sword was historically the basis. It's better to start with another sword to give you non-hook damage, reach, parry, cost, weight, ST stat and other features and then modify it with the kind of hook being used (are you converting the end like a hook sword, putting a hook 6 inches down etc) than to either pretend all swords will end up being the same in those respects if you add a hook or add a set of modifiers to recapture those variations.
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combination weapons, hook, hook technique, low-tech companion 2, martial arts


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