Re: How to make magic items more common?
Thanks for all the advice. It all seems to boil down to just lowering the price really. I think I'll just have to fiat some of the "trivial" spells like Umbrella, after I think really hard to make sure they can't be exploited in crazy ways.
in addition to reducing the price, I think I'll have to adjust the ramping of power cost. Many of the costs seem to be on a nearly exponential curve. such as 250 - 1000 - 5000 There wouldn't really be a way to price that on a point per power basis that wouldn't have a weird disparity between where it starts and where it ends up. Even if it just doubled every level that seems more reasonable. Plus it would allow us to go beyond +3 and maybe be somewhat competitive with what normal tech would have been.
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