Quote:
Originally Posted by Tomsdad
There are rules adding hooks to swung weapons In Low tech Companion 2.
I'm not sure a hook has to replaces the tip of a weapon* but it does give the thrusting damage for it use. Thr -2 Cut for one handed, Thr -1 Cut for two handed, it also mentions non damaging blunt versions.
As it stands it's just +$25 extra cost
*the given example doesn't explicitly state where the hook is on Boris's 'swiss army' halberd, GM's discretion may be advised as it has to be somewhere where it can be brought into use.
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They are the same rules, just repeated. I'm not asking about the hook itself but how it impacts the weapon's normal thrusting mode (since RAW it doesn't).