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#31 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
I only mentioned it in passing earlier but I'm giving some serious consideration to making conciousness on a HTx sec scale rather than 1x sec scale. I guess the side effect of that will mean people, will stay in combat for longer, but I reckon you could use the last gasp rules here. Your already losing AP equal to the HP lost so probably needing recovery actions or burning a FP to get back some AP. If you were also to say add an extra 2AP or 2x AP cost to everything done at less than 0 HPs you should get a pretty good AP/FP spiral going for those that try and run and gun too much! This will compound if you still concious at 2xHTsec and the penalties for injuries kick in as well. Running and gunning will me more difficult because the move penalty for being less than HP/3 as well If nothing else since quick movement is so AP costly, it will tend to pin people in place a bit even while they stay conscious. And of course if they do burn FP enough then their HT will suffer. And that penalises Bleeding rolls, conciousness rolls and if it comes to it death rolls as well. All of which means it become's a real choice weather or not to keep pushing yourself at that point. Last edited by Tomsdad; 06-08-2014 at 03:21 AM. |
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| Tags |
| combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns |
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