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#1 |
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Join Date: Aug 2004
Location: Cockeysville, MD
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Yeah, I think I am going to go back to the just 2 attacks with rapid strike.
As far as spells go, I've given them list and hints, and links to other people's lists, and just about everything that I can think of for them to get some ideas for useful spells, but that hasn't worked out. Well, I take that back. They have made some improvements. The wizard doesn't particularly like being a wizard (but keeps making them for some reason...). Here is his full list. Spells with ** are ones that get a lot of use. * have been used a few times, but I not favorites. Wizard: Analyze Magic Continual Light Create Air Create Fire Create Ice Create Water Death Vision Deflect Energy Destroy Air Detect Magic ** Explosive Lightning Extinguish Fire * Fireproof * Flame Jet ** Flaming Armor * Flaming Weapon Freeze Glow Heat * Ice Slick Identify Spell Ignite Fire Light ** Lightning Purify Air Purify Water Rain of Fire Resist Fire Resist Lightning Seek Earth Seek Water Shape Air Shape Fire Shape Water Smoke Sound ** Spark Storm Stench Summon Spirit ** Wall of Lightning Windstorm Cleric: * Armor Aura Bless Command Cure Disease * Gift of Letters Gift of Tongues ** Great Healing * Lend Energy ** Major Healing * Might ** Minor Healing Neutralize Poison * Purify Air Purify Water Recover Energy * Remove Curse ** See Secrets ** Seeker Share Vitality * Shield Stop Bleeding Summon Spirit ** Sunbolt Truthsayer * Watchdog |
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#2 |
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Join Date: Mar 2013
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I think part of your problem might be how little HP the Wizard has judging by quickly he lost almost twice his HP.
That said, I'd say the other mistake you made was having the monsters attack any other then the SB before the SB was down |
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#3 | |
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Join Date: Nov 2012
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Quote:
Daze, Agonise, Blur, Haste, Stun, Create Fire/Shape Fire, Darkness/Darkvision, Illusions, Invisibility, etc. The mage's lousy HP and DR don't matter much when he's levitating and invisible, and the enemy's good HP and DR don't help when they're rolling on the ground screaming for mercy. Magic alters the fabric of reality; use it to make the opponent's reality suck. Getting away from direct damage and using the spell list creatively provides a vast range of ways to avoid fighting fair. In the list you've got, Create Fire/Shape Fire is a good cost-effective way of shaping the battlefield, providing cover, creating distractions, triggering ambushes, etc. It essentially allows you to create an arbitrarily large intangible and near-unkillable monster that deals a low but steady stream of non-defendable damage. Destroy Air makes for a decent assassination/subdual spell in certain situations. Seek Earth is the classical treasure-finder ("Seek Gold"). Smoke makes an okay Darkness substitute and gas weapon (combine it with buffs to breathe and see through smoke, then fill every dungeon room with the stuff...). Most of the rest of that list I wouldn't use much apart from the utility spells (Analyze Magic, Continual Light, etc.).
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Craig |
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| Tags |
| dungeon fantasy |
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