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#1 |
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Join Date: Jun 2010
Location: Dreamland
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I'm not sure on the rules in Low-Tech (don't have books atm), but I know that stone axes barely get worse than metal ones, while stone swords are hilariously bad. If metal is scarce, then axes and polearms already look better.
As for PD, I'd accept +300%* on Enhanced Defences to make it so they always work, even if the underlying defence can't. Heck, I think there is an option to auto-dodge with Cosmic in PU4. *This is overpriced. I'm pretty sure there's a way to get 'No Roll Required' onto your Enhanced Defences, but I don't know how. |
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#2 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#3 | |
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Join Date: Jun 2013
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#4 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#5 | |
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Join Date: Jun 2013
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Unless you were responding to the tactical nuke situation, but I'd say Reliable 10 Warp with No Dice Roll Required isn't that dissimilar to having a massive step. Of course, if you do indeed have a character like that (and are allowing No Dice Roll Required on Active Defenses), you're down to having to drop their defense below 3 - meaning the character has to be massively outclassed to be harmed. |
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#6 | ||
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Join Date: Jun 2010
Location: Dreamland
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#7 | |
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Join Date: Jan 2010
Location: Brighton
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#8 | |
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Join Date: Nov 2011
Location: South Dakota, USA
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Yeah, for someone that knows 3e and was using (in that version of the system) an "Unbalanced" weapon, it took some getting used to not being able to just be strong enough to use something without having to re-ready it, including using it to attack and parry in the same turn without taking a specific combat maneuver.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#9 |
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Join Date: Feb 2005
Location: Berkeley, CA
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No, it will just get clobbered by a critical hit or surprise attack, assuming the GM allows it in the first place.
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#10 | |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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__________________
I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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| Tags |
| dodge, passive defense |
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