Quote:
Originally Posted by JMason
Part of the problem is that the group lacks the diversity to deal with other challenges. If the swashbuckler can't handle it, none can. The wizard and cleric specialize in some buffs and missile spells. The Knight is just a heavily armored fighter. None have magic items (they've sold quest rewards magic weapons).
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As others have said, this is 95% of the problem. The party has a hammer and as long as all you give them are nails they're just going to buff the hammer. Give them stuff they aren't efficient at until they get efficient at it. Train them that doom children happen, erupting slime in a river happen, and bugbears happen, and they'll learn the cat-boy swashbuckler isn't particularly perceptive, water-loving, or good at turning demons and the rest of the party is going to have to step up.