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#16 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
Enemies can retreat too. Enemies can have a high defense too. There are plenty of ways to defeat the swashbuckler. That doesn't seem to be the problem. The problem, to my eye, is that the Knight is 50 points less than the Swashbuckler, and largely doesn't seem dissimilar (same race, same amount of ST. Why would he have the same amount of ST?) and that your casters have evolved to be support entirely. Why? Alright, let's so something very basic: We create an opponent with a parry of 30. "WTF?" I can hear you saying, but here me out, as this is an exaggerated hypothetical. That huge parry will surely defeat the swashbuckler. There's no way for him to get past it (The first defense will be 25, then 29, 28, 27 and 26, assuming the monster is a weapon master with a two-handed weapon). He's unbeatable... Except you can't parry an explosive fireball. You can't parry mind control. You can't parry Flesh to Stone. You can't parry a lightning bolt, and you can't even parry an ice dagger. The fact that this has never come up has both surprised me, and suggests to me that either the PCs haven't figured out this very basic concept yet, or everything you've thrown at them is more easily defeated by a quick blast of sword attacks than by spending 3 turns casting a fireball.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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| Tags |
| dungeon fantasy |
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