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Old 05-27-2014, 09:45 PM   #3
Sindri
 
Join Date: Nov 2011
Default Re: Ripostes, Counterattacks and Stop Hits

Quote:
Originally Posted by DouglasCole View Post
No. This may be a rule that was put in "to prevent abuse" but didn't get a ton of playtest in real games. I've seen rules go both ways: playtesting them reveals that they didn't seem like a problem, but were, and playtesting reveals that it was much ado about nothing. Or as Peter would say, "Has That Problem Come Up in Actual Play?"
Do you mean that you or someone else has playtested it without the prohibition? Because otherwise I don't see what has changed since the rule was written. I was asking if the prohibition was necessary not if has been proven necessary.

Quote:
Originally Posted by DouglasCole View Post
I cover a bunch of possibilities here.
Your MECE post is certainly helpful for trying to fill voids in GURPS options. This would fall under 20: Penalty to Defense, Foe, This Turn, Modifies defense. 20 is called degenerate with Riposte but there is room for a way to reduce your defenses to impact the other guy's defenses during a Stop Hit. I'm not sure if it's the best thing to add though.
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counterattack, house rules, martial arts, ripostes, stop hit


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