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Old 05-21-2014, 11:27 PM   #4
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Ideas for a GURPS play by post? Insight needed!

I can't tell you what site gives what. I can give pointers on PbP:

Strict 'you need to go next' situations are your enemy, and will slow down your game like nothing else. Yes, this includes a lot of combat-- use judiciously.

It sounds like while you may have players slow down, you don't plan on random drops... PbP is notorious for players disapearing at any time in the plot.

Don't be stickler for linear action... I often have players posting on three different threads of a conversation that 'in game' happen one after the other, not mixed with each other.

Try to make choices meaningful... each post is costly in terms of time and lag, and taking a 'post cycle' just to say 'well then I look in the chest' gets old fast. Statements of intent can really help to speed things up, and don't be afraid to encourage players telling you their plans (which means not abusing the information!).
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