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Old 05-21-2014, 03:27 PM   #15
Andrew Hackard
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Join Date: Aug 2004
Location: Austin, TX
Default Re: Dungeons & Dragons 5th Edition

Quote:
Originally Posted by Anders View Post
But will it have fifteen kinds of polearms and rules for different weapons against armor? :)
I'm sure someone will step in to fill that void.

Quote:
Originally Posted by Astromancer View Post
What kinds of Demi-humans will be availible? What character classes? What combos? And how do munchkins set up an ubergroober of their very own?
No idea. I didn't actually PLAY Next, I just read through the playtest docs -- and not super closely, either.

Quote:
Originally Posted by ULFGARD View Post
That said, AD&D has lots of clunky bits that could stand improvement.
Totally agreed. I think this version knocks a lot of rough edges off AD&D by selectively choosing ideas from 3/4e that worked well without adding complexity.
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