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Old 05-20-2014, 01:27 AM   #1
Prince Charon
 
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Join Date: Dec 2012
Default [Psionic Powers] Low level psis: 25 points or less of Psi abilities

Pretty much what the title says. It's the same sort of thread as GURPS Modern Folks, just with different parameters (EDIT: OK, it's more like the Ordinary People thread, since these are characters and those are templates; you can post either, but it's meant for characters). Note that I'm including Power Talents and Power Perks among 'abilities', but not skills, or Perks that are not powers themselves (e.g. Skill Adaptation to make True Sight a Per-based skill would not count as a Psionic Ability, because it's not a power, it's just an adjustment in the way a character was trained).

Here are two examples:


Officer Lisa Sorensen

Age: 26

Attributes

ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0]

Secondary Characteristics

HP 10; Will 12 [5]; Per 11; FP 11 [3]

Social Background

Languages: Modern English (Native) [0]; Spanish (Broken) [2]

TL: 8

Cultural Familiarity: 21st Century Western [0]

Subtotal: 30


Advantages

Fit [5]
Legal Enforcement Powers [5]
Police Rank 0 [0]
Seekersense 1 [7]
Signature Sniffer 1 [4]

Perks

Classic Features: Blue-eyed blonde. [1]
Exposition Sense [1]
Looks good in uniform. [1]
Visions (Aspected Dream - Paranormal crimes). [1]

Subtotal: 25


Disadvantages

Pacifism: Cannot Harm Innocents [-10]
Code of Honor (Police) [0]
Duty (15 or less) [-15]
Sense of Duty (Friends & Colleagues) [-5]
Weirdness Magnet [-15]

Quirks

Likes tall guys. [-1]
Blood-type O-, gives blood regularly. [-1]
Nosy. [-1]
Daydreams when off-duty. [-1]
Imaginative. [-1]

Subtotal: -50


Skills

Area Knowledge (Beat) [IQ/E] [4] 13
Area Knowledge (Town) [IQ/E] [1] 11
Brawling [DX/E] [2] 10
Climbing [DX/A] [1] 9
Computer Operation/TL8 [IQ/E] [1] 11
Criminology/TL8 [IQ/A] [1] 10
Current Affairs (Regional: Town)/TL8 [IQ/E] [1] 11
Diplomacy [IQ/H] [1] 9
Driving (Automobile)/TL8 [DX/A] [2] 10
Fast-Talk [IQ/A] [1] 10
First Aid/TL8 [IQ/E] [1] 11
Guns (Pistol)/TL8 [DX/E] [4] 12
Guns (Shotgun)/TL8 [1] 10
Hobby (Role Playing Games) [IQ/E] [1] 11
Holdout [IQ/A] [1] 10
Intimidation [Will/A] [1] 11
Law (U.S.A. Criminal) [IQ/H] [1] 9
Liquid Projector (Sprayer)/TL8 [DX/E] [1] 10
Performance (Role Playing Games) [IQ/E] [1] 11
Professional Skill (Law Enforcement - Local PD) [IQ/A] [1] 10
Psi Sense [Per/H] [1] 9
Psychology [IQ/H] [1] 9
Running [HT/A] [2] 10
Savoir-Faire (Police) [IQ/E] [1] 11
Seekersense [Per/H] [1] 9
Streetwise [IQ/A] [1] 10
Tonfa [DX/A] [2] 10
Visions [IQ/H] [2] 10
Wrestling [DX/A] [2] 10
Writing [IQ/A] [1] 10

Techniques

Handcuffing (Wrestling) (A) Wrestling-2 [2] 10
Retain Weapon (Pistol) (H) DX [2] 11

Exclusion (Psi Sense) (H) Psi Sense-2 [0] 7
Increased Range (Psi Sense) (H) Psi Sense-5 [0] 4

Pinpoint (Seekersense) (H) Seekersense-10 [0] 0

Subtotal: 45

Total: 51


Equipment

Kahr K40, .40 S&W
* 1 spare magazine
Cellphone
Charms
Wallet, keys, etc.

Department issue:
Uniform
Badge
Type IIA body armour
Glock 17, 9x19mm
* 2xMagazines
TASER X26
* 2xCartridges
Pepper Spray
Handcuffs
Latex gloves
Mag-Lite flashlight (large)
PR-24
Radio

Notes

Apart from her hobby and powers, Lisa is a pretty generic rookie cop, angling for Detective in a few years. The template she's based on is taken from GURPS Cops p45, with minor modifications to update the edition and era, and personalize & empower the character. She's a non-setting-specific version of a character from my Five Earths setting (linked in my .sig).



Jimmy Noonan

Age: 23

Attributes

ST 11 [10]; DX 10 [0]; IQ 9 [-20]; HT 11 [10]

Secondary Characteristics

HP 11; Will 11 [10]; Per 10 [5]; FP 11

Social Background

Languages: Modern English (Native) [0]

TL: 8

Cultural Familiarity: 21st Century Western [0]

Subtotal: 15


Advantages

Attractive [4]
Independent Income 5 [5]
Patron (his father; 9 or less) [10]
Wealth (Comfortable) [10]

Aspect 1 [4]
Suggestion 1 [10]
Telereceive (Shallow) 1 [9]

Perks

No Hangover. [1]
Synchronize. [1]
Skill Adaptation (Suggestion based on Will). [1]
Skill Adaptation (Telereceive based on Per). [1]

Subtotal: 56


Disadvantages

Alcoholism [-15]
Bully (12) [-10]
Callous [-5]
Lecherousness (12) [-15]
Overconfidence [-5]
Selfish [-5]

Quirks

Orange 'tan'. [-1]
Loves 'em and leaves 'em. [-1]
Sleazebag hairstyle. [-1]

Subtotal: -58

Skills

Acting [IQ/A] [2] 9
Area Knowledge (City) [IQ/E] [1] 9
Body Language [Per/A] [2] 9
Brawling [DX/E] [1] 10
Carousing [HT/E] [2] 12
Computer Operation/TL8 [IQ/E] [1] 9
Connoisseur (Strip joints) [IQ/A] [2] 9
Current Affairs (Pop Culture)/TL8 [IQ/E] [1] 9
Dancing [DX/A] [2] 10
Fast Talk [IQ/A] [2] 9
Professional Skill (Party Planner) [IQ/A] [2] 9
Sex Appeal [HT/A] [2] 11

Aspect [Will/H] [4] 11
Suggestion [Will/H] [2] 10
Telereceive [Per/H] [2] 9

Subtotal: 28

Total: 41

Equipment

Smartphone
Wallet, keys, et cetra

Notes

Based on Figleaf23's Douchebag from the GURPS Modern Folks thread. His Patron would have a higher Frequency of Appearance if he still lived in the town where his father is a judge, but he wanted to go to the big city.

He serves as an example of a rather petty sort of evil telepath that PCs might have to deal with. He could be anywhere from a speedbump to a serious inconvenience, and could be made massively troublesome with just an increase to his intelligence, or other mundane traits, and perhaps dropping his Alcoholism.


If I were less tired, I'd write up another, but the concept is very simple: Imagine an otherwise-ordinary eight-year-old with Pyromania, and the Ignition perk from Psionic Powers p56 (boxed text): the ability to set reasonably flammable things (like homework) on fire with a touch.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.

Last edited by Prince Charon; 04-29-2015 at 07:20 PM.
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