Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-19-2014, 12:34 PM   #8
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Survivable Guns Realism

Quote:
Originally Posted by Anthony View Post
Less cumulative effect. In GURPS, if one hit has a meaningful chance to kill, three hits is an automatic kill. To some degree this could be covered by variance in lethality.
This is something I've toyed with, but not to the point of serious playtesting. What it takes is a system where each injury is its own "wound", with a severity based on the damage inflicted. The consequences of injury are based on the worst wound received, rather than an accumulation of damage (though blood loss and shock should still have cumulative effects). L.W. Camp has an interesting houserule along these lines on his GURPS page.
vierasmarius is offline   Reply With Quote
 

Tags
combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.