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Old 05-19-2014, 11:16 AM   #6
Crakkerjakk
"Gimme 18 minutes . . ."
 
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Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Survivable Guns Realism

I've had good success with adding an armor divisor and halving gun damage (including pistols), at least if you're using hit locations and some form of bleeding. Random hit locations make gun combat a lot more survivable, and halving damage prevents even pistols from almost always crippling limbs. But even 1d to the vitals still almost always results in people falling over when hit there and rapidly bleeding to death, barring 1st world EMTs and hospitals nearby.

Anyway, I like that getting shot is more immediately survivable, unless you get hit somewhere important, but still does pretty severe damage and tends to make you bleed a whole bunch. Tends to fit my sense of reality better.

Oh, I also use armor as dice, so you will pretty much have to crit and get lucky trying to shoot through body armor that is rated to stop your weapon, as opposed to just rolling high on damage.
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Last edited by Crakkerjakk; 05-19-2014 at 11:23 AM.
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Tags
combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns


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