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Old 05-17-2014, 12:52 AM   #5
Sindri
 
Join Date: Nov 2011
Default Re: Knife Reaches

Quote:
Originally Posted by Balor Patch View Post
Giving the usual level of GURPS editing these are probably WAD, but they all do feel odd to me:
Yeah I'd be really surprised if these were actual errors that nobody caught since Martial Arts.

Quote:
Originally Posted by Balor Patch View Post
3) Rodel Dagger and Stiletto have parry -1 as knife, 0 as main-guache.
I noticed the rondel dagger and stiletto as well but I can accept that as a a bonus thrown in with fencing parry in their case. It's sort of odd that the rondel has it at all though. I would have thought it would be one that could have a 0 parry.

Quote:
Originally Posted by Balor Patch View Post
4) All weapons used with a fencing skill gain parry F and lose it when employed with a different skill. It should be part of the skill discription, not the weapon.
Unfortunately GURPS weapon entries have had a tendency to lean towards ease to use rather than a scrupulous and iron seperation between the nature of a weapon and what a skill gives you. It's made notable improvements over time though.

Last edited by Sindri; 05-17-2014 at 01:01 AM.
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combat, knife, low-tech, martial arts, reach


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