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#4 |
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Join Date: Apr 2013
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Giving the usual level of GURPS editing these are probably WAD, but they all do feel odd to me:
1) Long Knife has swing reach C,1 as knife, 1 as shortsword. 2) Main-Gauche has thrust reach C as knife, C,1 as main-gauche. 3) Rodel Dagger and Stiletto have parry -1 as knife, 0 as main-guache. 4) All weapons used with a fencing skill gain parry F and lose it when employed with a different skill. It should be part of the skill discription, not the weapon. I only looked at the knife, shortsword, and various fencing skills but don't know of any other 1H weapons that change reach or parry between modes with similar thr/sw. |
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| Tags |
| combat, knife, low-tech, martial arts, reach |
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