|
|
|
#11 |
|
Join Date: Apr 2014
|
I'm not even sure if this counts as a house rule since it technically isn't breaking or even modifying the rules. In fact, it's the exact opposite.
I have really old (2008) games of regular Munchkin and Star Munchkin, but I've also been mixing them with much newer editions, including the expansions for those two games. The question then becomes what to do with the changed cards. Hireling, Halfling, Mate and plenty of other cards have some very significant differences in the current printings. Remembering all the cards that have changed and what those changes are is ludicrous to expect of the players, and constantly referencing every little thing in the change log during gameplay would be tedious and sap the fun out of playing the game. What I decided to do was just use the old cards as they say they should be used. So my Humongous card really does raise a monster's level, which can mess with level specific things like Mommy or an epic orc power. Baby does nothing to level 1 monsters. Mate and Clone will give you a minus 1 to run away (you're really screwed if they both get played in the same combat). That Hireling doesn't give you any combat bonus, although the other Hirelings from newer sets will. Super Munchkin cards from the older sets cannot be played if you only have one class. The only thing I "upgraded" was that Kneepads of Allure can't be used to beat the game. That seems like a universal rule applied to all enforced help abilities, not something specific to the card. I'm debating pulling out the halfling cards because the old ones are so much weaker than the current ones, but I do like having the differences between the wizard abilities. It's a fun way to keep using the old edition without being irritating to figure out, and it adds some interesting munchkinly twists to the game. It's also pretty humorous when someone draws an Old Edition card. |
|
|
|
|
|