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Old 05-06-2014, 10:15 PM   #1
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] Adding Skills

Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff
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Old 05-06-2014, 10:18 PM   #2
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Adding Skills

Quote:
Originally Posted by Kalzazz View Post
Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff
Yes, that looks correct.
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