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Old 05-06-2014, 09:24 PM   #11
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] Adding Skills

Thats not actually what I thought I was asking, hmm, let me give an example say, Jaina the Mageling wants to create a Vehicle (say a TL 3 Cog for 23k, so is -12 to the Crafting roll for a 23k TL 3 item)

She has 20 IQ, so her default for Shipbuilding is 15, so before bonuses she's rolling against a 3

Theres a huge difference between
Instant Cog - Just Add Water
Greater Create Matter[6]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding).
Cost: 120

So she rolls crafting vs 8

Or can she say cast this?

Instant Cog - Just Add Water
Greater Create Matter[6](),
Lesser Strengthen Mind[3]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding),
Altered Traits: 2 [2] (Shipbuilding at IQ).
Cost: 135

Where she rolls vs a 13! Whoa! A huge difference!
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Old 05-06-2014, 09:36 PM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Adding Skills

Quote:
Originally Posted by Kalzazz View Post
Thats not actually what I thought I was asking, hmm, let me give an example say, Jaina the Mageling wants to create a Vehicle (say a TL 3 Cog for 23k, so is -12 to the Crafting roll for a 23k TL 3 item)

She has 20 IQ, so her default for Shipbuilding is 15, so before bonuses she's rolling against a 3

Theres a huge difference between
Instant Cog - Just Add Water
Greater Create Matter[6]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding).
Cost: 120

So she rolls crafting vs 8

Or can she say cast this?

Instant Cog - Just Add Water
Greater Create Matter[6](),
Lesser Strengthen Mind[3]();
Subject Weight: 150 tons [9],
Duration: 1 week [9],
Bonus Or Penalty: Single: +5 [16] (Shipbuilding),
Altered Traits: 2 [2] (Shipbuilding at IQ).
Cost: 135

Where she rolls vs a 13! Whoa! A huge difference!
Honestly? I don't see why not. Some combinations might get abusive (I'm eyeing cinematic skills), but yeah, as long as you are paying for it - why not.
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Old 05-06-2014, 09:49 PM   #13
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] Adding Skills

Awesome. I rather like the idea that Jaina can conjure cogs into being!

Also would be an immense help to casterlings who wanted to create minions armed with say good quality swords as opposed to cheap axes
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Old 05-06-2014, 10:02 PM   #14
Christopher R. Rice
 
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Default Re: [RPM] Adding Skills

Quote:
Originally Posted by Kalzazz View Post
Awesome. I rather like the idea that Jaina can conjure cogs into being!

Also would be an immense help to casterlings who wanted to create minions armed with say good quality swords as opposed to cheap axes
Remember, it's going to cause a penalty to rolls based on its cost.
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Old 05-06-2014, 10:15 PM   #15
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] Adding Skills

Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff
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Old 05-06-2014, 10:18 PM   #16
Christopher R. Rice
 
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Location: Portsmouth, VA, USA
Default Re: [RPM] Adding Skills

Quote:
Originally Posted by Kalzazz View Post
Right, like the -12 to the crafting check for the 23k retail TL3 cog

But that 5pt difference in 'I have Armour or whatnot at IQ' vs 'I have it as IQ-5 default' is the same difference between a Cheap Axe (retails for 20, so -2 crafting) and a Good Thrusting Broadsword (retails for 600, so -7 casting)

Presuming of course I extrapolated the table correctly, as it leaves values past 500 as an exercise for the reader for TL 3 stuff
Yes, that looks correct.
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