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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Okay, so now we have lots of new Quirks, some of them pretty cool. Some of them actually useful. So is it possible to gain them through Psychosurgery, Memetic Counselling, and/or Brainbugs? E.g. Decisive is kinda neat for officers, and extra neat if it's switchable. Methodical is also very occasionally useful. Ditto Mind-Numbing Magnetism. IOW, some of them are very nice if you can switch them on/off in advance - something that brainbugs can do (and probably AI modular abilities should logically be able to). Thoughts? Thanks in advance! |
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#2 |
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Join Date: Jun 2006
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Switchable quirks would be perfectly good Controllable Disadvantage perks.
__________________
-- MA Lloyd |
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#3 |
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Join Date: Aug 2004
Location: U.K.
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"Switchable Disadvantage" is an established perk; no reason why it shouldn't encompass quirks.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#4 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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AFAIK it normally comes with a Will/HT roll required for activation. And I also recall some objections to just slapping NDRR on Perks.
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#5 |
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Join Date: Aug 2004
Location: U.K.
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It would seem perfectly reasonable to replace the Will/HT roll with some other kind of trigger. (A hypnotic technique, electromagnetic deep brain stimulation, a spoonful of live yoghurt to trip a biochemical switch...) Or just dump the need for a trigger when all that get instantiated is a quirk-level feature.
This is a one-point perk we're talking about, remember. Getting all rules-lawyer about something which belongs in the fuzzy "GM's judgement" zone seems like missing the point.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#6 | |
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Join Date: Jul 2007
Location: West Virginia
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Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
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#7 |
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Join Date: Aug 2004
Location: U.K.
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Given that a lot of disads can be temporarily induced by nanotech treatments in TS, doing the same with (some) quirks should be perfectly feasible. Going through the new PDF and noting which would be reasonable candidates is left as an exercise... But anything that's specifically marked as the quirk-level version of a nanotech-inducible disad would of course be on the list.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#8 | |
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Join Date: Jul 2007
Location: West Virginia
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Quote:
__________________
Per Ardua Per Astra! Ancora Imparo |
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| Tags |
| brainbugs, memetic counselling, modular ability, perks, power-ups 6, psychosurgery, quirks |
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