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Old 05-06-2014, 01:32 PM   #11
Varyon
 
Join Date: Jun 2013
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by zorg View Post
My main point was that it would be cool if a Gurps sale were easily noticeable from the Gurps forum. :)
I didn't know about it until I happened to read mention of it on Peter V Dell'Orto's blog... at which point I promptly went out and shored up holes in my collection (several DF and SS books, Martial Arts, and High Tech). Then this thread showed up, and I though "Hey, might as well grab some Power Ups!" and snagged all of 'em except Imbuements.
So, yeah, budget exhausted.


More on topic, I haven't been able to really sink my teeth into this one yet, but it looks solid after a cursory look. Notably, the crunchier bits under Dislike and Like are useful - I wasn't certain if the Quirk-level Pyrophobia one of the Feuyaner has in my DF solo game was really a legitimate Quirk if it just meant she would typically avoid it, but now that I have a mechanic for it (namely, someone brandishing a torch has a better chance at intimidating her, and she'll have a penalty to dive through a ring of fire), I see it works. Similar with the other Feuyaner rather liking steak (he's easier to influence, and he suffers a penalty on his Gluttony check when steak's involved).
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