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Old 05-04-2014, 04:22 AM   #22
vicky_molokh
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Default Re: GURPS Power-Ups 6: Quirks

Regarding the interaction of the Controllable Disadvantage Perk with Quirks:
Should Will/HT rolls be required for activation of Quirks with this Perk, or would it be fair to say that since the Perk only activates a very small trait, it's OK to make it outright switchable? If not, then what is a fair way to let Controllable Disadvantage allow switching without a roll?
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