Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-03-2014, 10:46 AM   #51
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by PK View Post
All I can say is check out the preview, as it might be something you didn't even realize you'd enjoy! If not, hopefully GURPS Power-Ups 7 (or 8, or 9 . . .) will be more up your alley. :)
Yep, PU2 and PU4 were in my buy category. Would like to see a treatment of Limitations.
Figleaf23 is offline   Reply With Quote
Old 05-03-2014, 11:03 AM   #52
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: GURPS Power-Ups 6: Quirks

This is good stuff. I've encountered a few of these quirks in real life. Some of them are culturally variable: Fast Talker, in particular. I speak at a fairly normal speed for my locality, but I seem to have Fast Talker (p16) with respect to some places where the usual style of speech ... is more ... leisurely. Communicating with them is easier by e-mail than 'phone.
johndallman is offline   Reply With Quote
Old 05-03-2014, 11:05 AM   #53
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Power-Ups 6: Quirks

I will pick it up but it is on my to do when I can rather then skip a few meals l and get it now list.
But this does set a precedent for a Limitations issue which I would like to see.
Also Wildcards which has been speculated on and a Sense issue that takes a look at senses, including Detects and linear vs. exponential senses like Penetrating Vision.
Refplace is offline   Reply With Quote
Old 05-03-2014, 01:23 PM   #54
Dammann
 
Dammann's Avatar
 
Join Date: May 2011
Default Re: GURPS Power-Ups 6: Quirks

If we're to the speculation and wishing phase of this thread, I'll first pay my respects by saying that I quite like PU6: Quirks, then mention that Limitations, Alternate Forms, and Features all sound like they would make good subjects for more entries in this series.
Dammann is offline   Reply With Quote
Old 05-03-2014, 03:26 PM   #55
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by Dammann View Post
If we're to the speculation and wishing phase of this thread, I'll first pay my respects by saying that I quite like PU6: Quirks, then mention that Limitations, Alternate Forms, and Features all sound like they would make good subjects for more entries in this series.
Indeed, we need a Limitations compilation for all those nifty limitations that appear on special interest books only. One clear example is the aftermath variant for temporary disadvantage, that appears only in Bio-Tech.

Mind you, I would pay good money for a database with every trait and modifier with full text search. Not just for use in play but as a tool for writers.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Old 05-03-2014, 03:54 PM   #56
zorg
Experimental Subject
 
zorg's Avatar
 
Join Date: Jan 2005
Location: saarbrücken, germany
Default Re: GURPS Power-Ups 6: Quirks

As an aside: it would be sweet if there was a way to show sales and discounts when browsing the forum (in the animated ads, for instance; or a sticky, or what have you).

I just gave in and bought PU6 and the Templates, and only then saw that there was a discount active. Nice, definitely, but it got me thinking what other discounts I had missed (and whether I might have bought more, and earlier, had I been aware of any sales!).

Just a thought.
__________________
Like a mail order mogwai...but nerdier - Nymdok
understanding is a three-edged sword
zorg is offline   Reply With Quote
Old 05-03-2014, 04:04 PM   #57
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by Kuroshima View Post
Indeed, we need a Limitations compilation for all those nifty limitations that appear on special interest books only. One clear example is the aftermath variant for temporary disadvantage, that appears only in Bio-Tech.

Mind you, I would pay good money for a database with every trait and modifier with full text search. Not just for use in play but as a tool for writers.
Humabot and I were speculating on such a thing as well (for personal use of course) - but imagine if there was a GURPS Reference Wiki for the freelancers and staff. I'm sure one of us would take the time to pour it into a wiki format and then you could lock it so only certian folks could access it. Same with the Style Guide. Imagine how useful that could be.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 05-03-2014, 04:07 PM   #58
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by zorg View Post
As an aside: it would be sweet if there was a way to show sales and discounts when browsing the forum (in the animated ads, for instance; or a sticky, or what have you).

I just gave in and bought PU6 and the Templates, and only then saw that there was a discount active. Nice, definitely, but it got me thinking what other discounts I had missed (and whether I might have bought more, and earlier, had I been aware of any sales!).

Just a thought.
This was a 15 year anniversary sale and announced in the Daily Illuminator and a few threads. You do not need to worry about missing prior sales.
Refplace is offline   Reply With Quote
Old 05-03-2014, 04:48 PM   #59
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by Ghostdancer View Post
Humabot and I were speculating on such a thing as well (for personal use of course) - but imagine if there was a GURPS Reference Wiki for the freelancers and staff. I'm sure one of us would take the time to pour it into a wiki format and then you could lock it so only certian folks could access it. Same with the Style Guide. Imagine how useful that could be.
Heck, I'm pretty sure content can be locked by user, though that'd get slightly more complicated. Theoretically (and I don't know if SJGames really has the inclination or if there's even a profit to be had here), you could set it up so that as you buy a book, you gain access to that book's content within the wiki, but nothing else. So, say, you buy Basic Set, you would have access to the Basic Set content, but clicking links to pages of, say, Powers content would yield a page that says, "You don't have this book, but for $XX.XX you can! Click here to purchase!" and link to the book's Warehouse23 page, or depending on how awesome and integrated everything is, straight to your shopping cart with the book already in it. The possibility is there. I have no idea if this would boost sales or prove worth the effort in the long run.

Personally, I would LOVE to have all of my books in a wiki. I would be willing to pay for the wiki, even.</threadjack>

Having finally read through GURPS Power-Ups: Quirks, I must say, it is awesome. Thank you! Totally worth the money! Keep the good stuff rollin'!
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 05-03-2014, 08:05 PM   #60
dataweaver
 
dataweaver's Avatar
 
Join Date: Aug 2004
Default Re: GURPS Power-Ups 6: Quirks

The big one that I’m hoping for at this point is Wildcards (primarily Skills, but also Abilities).
__________________
Point balance is a myth.[1][2][3][4]
dataweaver is offline   Reply With Quote
Reply

Tags
power-ups 6


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.