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Old 05-03-2014, 08:21 AM   #11
Steven Marsh
 
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Join Date: Aug 2004
Default Re: GURPS Power-Ups 6: Quirks

One of the more interesting game mechanics that PK and I decided was probably a 0-point feature was "always rolls 11," from Pyramid #3/65: Alternate GURPS III. I'd still like to try that one in play; it seems like it'd be odd yet fun.
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