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#41 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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B263 mentions Features possessed by Machines, all of them being a examples (though not a definition) of Features that have major effects, even though they're a net 0 value.
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#42 |
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Join Date: Mar 2013
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The B263 Features for machines are about changing the machines baseline, compared to human, for example, the first one means that they 'eat' power cells instead of normal food.
And maybe I should have said no game effect, or no stat effect, if it gives you a bonus to something you should probably have paid some points for it |
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#43 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#44 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Features can definitely have game effects. They're just supposed to be things that are neither advantages nor disadvantages. "No Fatigue" means that you do not have a FP stat at all -- you cannot lose FP from exertion but cannot spend it on extra effort, etc. That is clearly both a "game effect" and a "stat effect" . . . but as it is neither an advantage nor a disadvantage (it's considered a wash), it's a 0-point feature.
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#45 |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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I thought that Features were racial elements, not individual-character elements. Would they fit in this series?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#46 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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There are plenty of 0-point features that are 0-point features, it's just that we don't talk about them as such. Hair color, eye color, sexual orientation (admittedly in a better world than the one we're currently in), etc.
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#47 |
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Join Date: May 2009
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Yeah, Power-Ups X: Features sounds like an excellent idea for a lot of reasons...
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#48 |
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Join Date: Aug 2004
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One of the more interesting game mechanics that PK and I decided was probably a 0-point feature was "always rolls 11," from Pyramid #3/65: Alternate GURPS III. I'd still like to try that one in play; it seems like it'd be odd yet fun.
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#49 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Bought it the moment I spotted it for sale.
Extra tasty @ 23% discount - talk about a bargain - trans-genre materiel, low price And I got a discount?!
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#50 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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