Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-03-2014, 02:48 AM   #19
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Writing up metallurgy for a campaign

Quote:
Originally Posted by Fnugus View Post
Sure. The big question is, in relation to GURPS game balance compared to weapon damage output, how does it scale? Does half the RHA of steel means half the DR?
As I said, armour equivalent to 1” of RHA has DR 70. Armour equivalent to twice or half that thickness has twice or half the DR. Projectile damage scales roughly with the square root of kinetic energy divided by diameter, and the DR of a flat plate scales roughly with thickness. (It seems that things get more complicated at very high velocities and high energies, but this works well enough for bullets and arrows).
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
 

Tags
fantasy, metal, stats, worldbuilding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:36 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.