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#31 |
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Join Date: Jun 2006
Location: On the road again...
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I just log in for the night, and what do I see? This! Now to get it to see how it compares to my own compilation (incidentally named "Power-Downs 1: Quirks").
I wonder how many quirks made the jump from the Favorite Quirks thread to the Power-Ups. :)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#32 |
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Join Date: Mar 2013
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SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume
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#33 |
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Join Date: Nov 2011
Location: South Dakota, USA
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...and pretty desirable for both good role-playing and power gaming.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#34 |
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Join Date: Mar 2013
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#35 |
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Join Date: Nov 2011
Location: South Dakota, USA
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To be fair, I am probably thinking of examples from 3e that no longer apply. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#36 |
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Join Date: Mar 2013
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B261 pretty much says that features have no effect on anything
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#37 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Feature: neither can spend FP nor suffers from things that cause FP loss. RAW.
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#38 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#39 |
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Join Date: Mar 2013
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#40 |
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Join Date: Feb 2005
Location: Berkeley, CA
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No, it says 'does not grant an advantage or disadvantage'. It means 'net value 0', not 'has no effect'.
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