Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-02-2014, 08:51 PM   #1
scc
 
Join Date: Mar 2013
Default Re: GURPS Power-Ups 6: Quirks

SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume
scc is offline   Reply With Quote
Old 05-02-2014, 09:20 PM   #2
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume
...and pretty desirable for both good role-playing and power gaming.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 05-02-2014, 11:21 PM   #3
scc
 
Join Date: Mar 2013
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by Otaku View Post
...and pretty desirable for both good role-playing and power gaming.
The only one that offers something like that that I know of is Exotic Genitalia from Bio-Tech, which may allow you to buy +1 to +3 to Erotic Art as a racial skill bonus
scc is offline   Reply With Quote
Old 05-03-2014, 12:14 AM   #4
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
The only one that offers something like that that I know of is Exotic Genitalia from Bio-Tech, which may allow you to buy +1 to +3 to Erotic Art as a racial skill bonus
To be fair, I am probably thinking of examples from 3e that no longer apply. XD
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
Old 05-03-2014, 02:00 AM   #5
scc
 
Join Date: Mar 2013
Default Re: GURPS Power-Ups 6: Quirks

B261 pretty much says that features have no effect on anything
scc is offline   Reply With Quote
Old 05-03-2014, 02:11 AM   #6
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
B261 pretty much says that features have no effect on anything
Feature: neither can spend FP nor suffers from things that cause FP loss. RAW.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-03-2014, 02:23 AM   #7
scc
 
Join Date: Mar 2013
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by vicky_molokh View Post
Feature: neither can spend FP nor suffers from things that cause FP loss. RAW.
Can I get a page ref for that? The only pages I can find that DEFINE Features are B261 and B564, and neither of them mention FP
scc is offline   Reply With Quote
Old 05-03-2014, 02:16 AM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
B261 pretty much says that features have no effect on anything
Being susceptible to hypnosis or true faith or killed by hydrogen cyanide or oxygen...
sir_pudding is offline   Reply With Quote
Old 05-03-2014, 02:38 AM   #9
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
B261 pretty much says that features have no effect on anything
No, it says 'does not grant an advantage or disadvantage'. It means 'net value 0', not 'has no effect'.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 05-03-2014, 08:02 AM   #10
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: GURPS Power-Ups 6: Quirks

Quote:
Originally Posted by scc View Post
SO, we've had Perks, which are one-point mini advantages, and now Quirks, which are one-point minidisadvantages, so when are we getting Features, which a zero-point things that help define your character? And would defiantly be in line with the intent of this volume
I thought that Features were racial elements, not individual-character elements. Would they fit in this series?
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Reply

Tags
power-ups 6

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:09 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.