Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-01-2014, 10:13 AM   #8
Sindri
 
Join Date: Nov 2011
Default Re: Reducing Low-Tech Armour Don Times

Quote:
Originally Posted by Polydamas View Post
They wear an armoured coat and a simple helmet. The later takes a few seconds to put on, and they can belt or buckle the coat as they ride or run. Anything with more pieces or which has to be laced or buckled in place is out.
What I'm interested in is how much you could improve each kind of armour, I guess with a fine: quick donning option, compared to normal examples. How much can you optimize one armoured coat compared to the next?
Sindri is offline   Reply With Quote
 

Tags
brainstorm, low-tech, low-tech armor, low-tech companion 2, nowing


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.