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#601 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Okay, first time I've seen GURPSLand...
{puppy wags tail sooo hard he falls over} TQ
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#602 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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No, those only work with Macros enabled and may be a bit flakey with OpenOffice/Libre Office. You want to use B254 & AN254
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#603 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Just did a minor update correcting Campaign Fuel Cost Multiplier issue. Also changed a capability in the OpenOffice sheet as follows:
-In Excel w/Macros you may now change the Ship System, SM, or TL from the System Options section as well as from the Spacecraft Design Table section. This requires use of Macros to copy the changes to multiple cells, so Macros must be enabled. This proved to be buggy/slow in OpenOffice, so is disabled for now.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#604 | |
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Join Date: Sep 2009
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Secondly, All the systems are consistently coming up as $0. I'm using the Rules from Spaceships 7, the Pyramid Articles, and the Unofficial Systems & Rules. |
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#605 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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In the OpenOffice version the Campaign Cost Multiplier seems to have accidentally been set to 0 (Campaign Options, Left most column, bottom entry). Resetting the Campaign Options via the Button seems to incorrectly default it to 0. Set it to 1 and the issue should go away. I'm going to upload a sheet with the Reset Campaign Options fixed as well as the default set to 1 upon opening the file.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#606 | |
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Join Date: Sep 2009
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Quote:
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#607 |
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Join Date: Mar 2013
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About PK's Vehicle Docks, is there a thread somewhere for them? They sort of itch (I get WHY they only use the standard instead of an enhanced cargo capacity, but why do they need crew?)
Addmendum: When trying to save (Note: I have downloaded to patched version) I get an error about a bad URL and this line is highlighted in the de-bugger that pops up: ToFile = Stardesktop.loadComponentFromURL(ToFilePathName, "_default", 0, Array()) Using OOo 3.2 portable Last edited by scc; 04-24-2014 at 04:41 AM. |
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#608 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
Quote:
Anyway, I've just posted a fixed version of the sheet which should work correctly now.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#609 |
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Join Date: Mar 2013
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Oh, eric, one more thing, you've got equipment packs implemented wrong, you get ONE system a SM smaller then your ship, not one the same size
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#610 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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At any rate, if you select Equip. Pack-(1) you get a full sized system, but if you select Equip. Pack-1 you get a Smaller SM System, and Pack-2 and Pack-3 gives two and three Smaller SM Systems.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-24-2014 at 04:34 PM. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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