Re: Unarmed Parry Is Unarmed Block?
So again... I am wondering if the rules could be refined to allow for more options or condensed to streamline the game. Varyon's statements really underscore how interconnected it is, I just don't have the knowledge base (as has been stated before, I am still learning the combat system for 4e because of past complications) to really articulate what I'd like to suggest or try out for myself. Something with tweaking the bonus for parrying and the DB.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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