|
|
|
#1 |
|
Join Date: Feb 2013
Location: The great Northeast of North America
|
Hi,
I am back again. :) Okay so I was reading through Steampunk, since one of my players ased me to define how I had done the TL on my skills for it to exist in a space (TL/12) type setting. The way I had written it on my NPC's character sheet was for example: Engineering TL/(5+7). I missed one vital part in the steampunk book, assuming it was even there. Aside from the oddities in Tech IE Time Travel at TL/(5+1) does technology progress beyond TL/(5+1) or it is stagnant there and if it does progress beyond that is it linear to normal TL development except with steam? |
|
|
|
|
|
#2 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
The system of divergent TLs has been revised for GURPS 4/e; see pp. 511-514 of the Basic Set (that's in the second volume). Time travel would now be defined as TL5^ or TL(5+1)^, where the ^ means "involves radical innovations, superscience, or divergent physical laws that cannot be predictably assigned to any TL." For example, if we imagine that antigravity exists, then we can imagine that TL3 Martians might build flying ships out of liftwood. There's no inherent prohibition on your progressing TL beyond TL(5+1) to (5+2) or even (5+7). The trick is to envision the advanced tech in a way that is still "steam" like. Things to look at include having the advanced technology exclude the innovations that characterized TL6, such as wireless communications, internal combustion, or powered heavier-than-air flight; having it develop ways of achieving comparable results using things that made sense to TL5 people, such as Babbage's analytical engines; having it get to TL6 or later inventions by some back door route that grows out of TL(5+1) or its successors; or introducing speculative science that follows from the theories of the age of steam—for example, technologies based on the luminiferous ether. Doing this in a serious way (a) is challenging in an exponentially more difficult way as you go farther ahead and (b) will work better if you read about the actual history of science and technology. Bill Stoddard |
|
|
|
|
|
|
#3 | |
|
Join Date: Dec 2007
|
Quote:
|
|
|
|
|
|
|
#4 |
|
Join Date: Feb 2013
Location: The great Northeast of North America
|
Those replies pretty much answered my question. Thank you!
|
|
|
|
|
|
#5 |
|
Join Date: Aug 2005
|
I was trying to think what a wildly divergent tech level might look like and wondered is lenseman best described as to (6+6)^?
|
|
|
|
|
|
#6 |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
|
|
|
|
|
|
#7 |
|
Join Date: Jul 2009
Location: Europe
|
For TLx+y, x refers to the last point where the technology was essentially the same as in Homeline. The total of x+y indicates the effective tech level that the technology actually operates.
It is quite possible for a steampunk timeline to progress onwards to TL5+2, TL5+3, and so on to TL5+7 (TL5+8 in 4th edition doesn't make sense). While the difference between TL6 and TL5+1 is quite clear to us, the difference between TL9 and TL8+1 is probably quite academic. Also, It is quite possible for two different timelines to be TL5+1 but still be divergent from each other, suffering appropriate divergent tech penalties. (Any shorthand way to note all permutations would end up being insanely complicated; if a campaign has multiple divergent technologies, it is a definite case of "see campaign notes for details"). |
|
|
|
|
|
#8 | |
|
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
|
Quote:
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
|
|
|
|
|
|
#9 | |
|
Join Date: Jul 2007
|
Quote:
Of course, depending on the similarity of the physics, the tech might reintegrate at some point. |
|
|
|
|
![]() |
| Tags |
| gurps classic, steampunk, tech level |
|
|